Andre's - Grand Prix Legends - Texture
Page
Road America goes GPL
Here is the place to download my
texture-update
for Road America by GPL:
Some picture of my work ....
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Original texture by Papyrus
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Update texture by me ;-)
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Now it's time to download ....
First of all ....
DISCLAIMER:
These files are provided for your personal enjoyment. If you
wish to publish them on any web pages, please let me know first!
This file must also be included. These files may not be put on a CD, or
be sold for profit. They may not be made to be a part of another
program without
asking my permission.
Any problems or incidents that may occur when you download
and use these files, are not my reponsibility.
Bug reports and feedback will be greatly appreciated !!
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CONTENTS:
Road America graphics update - Elkhart.zip
Rework of track texture, pit buildings, pitwall, billboards,
sky .... lots of new stuff! Thanks to Dave Noonan for the great
converter !!
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INSTALLATION:
First install a new converted track of ICR2-RoadAmerica !!!!
All new .MIPs, .3DOs, .PBFs can be installed to a specified directory.
EXAMPLE: If you wish to install the new graphics of Road America, you
copy all the included MIPs and other files from the Zip-file and paste
them into
your GPL/TRACKS/ELKHART directory.
However, if you choose this option, you should make a backup of your
elkhart.dat.
If you wish to uninstall the new files, simply remove them from your
GPL/TRACKS/ELKHART directory.
Enjoy!!
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TESTING RESOLUTION:
Direct3D7 640x480, 800x600, 1024x768, 1152x864, 1280x1024,
1600x1200
OpenGL 640x480
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And now make your turn on the Road America - Elkhart Lake .... the
right way to drive Grand Prix Legends.
Road America texture-update >>>>
There are two versions: unpack and dat-pack
Unpack version = many files with MIPs, 3DOs, PBFs etc.
Dat-pack version = one file with the DAT of the track
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© 1998, 1999, 2000, 2001 by André Streu |